Os Princípios Básicos de The First Berserker: Khazan
Os Princípios Básicos de The First Berserker: Khazan
Blog Article
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
24 por março do 2025 por André Custodio À medida qual a comunidade souls fica Muito mais viúva utilizando a falta do novos Dark Souls e utilizando este abandono de Bloodborne, seus olhares se voltam para ESTES títulos originais de que vêm dando as caras nos últimos anos.
Quem gosta de um souslike mais “tradicional” provavelmente não vai apreciar tanto este fato por qual nãeste há 1 Colossal mapa interconectado para explorar.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
O único detalhe aqui é de que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso porque, apesar de ter características tais como combates punitivos e qual dependem natural do gerenciamento de estamina e The First Berserker: Khazan ambientes com bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas de que ajudam a disparar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Com 1 visual visual cell shading que imita um anime, este jogo se destaca pela maneira saiba como usa seu sistema por habilidades para passar ao jogador a sensaçãeste do que este protagonista é poderoso.
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.